Username (and how you pronouce it):
Quziel, kyuu-zee-elle roughly
Tell us a little bit about yourself, outside of pokemon showdown:
I'm in the middle of graduate school for Materials Engineering, working on using machine learning to increase the scale at which you can get quantum mechanical level accuracy from materials simulations. Specifically I'm working mainly in hard materials (eg ceramics and metals) for structural applications, that is like, making a better structural support, gear, or insulator, rather than like electronic or biological stuff. Outside of school I'm a fairly avid runner, have been doing so for years at this point, I enjoy bouldering a ton (aka rock climbing for people who are nervous about heights), and fill the rest of my time with cooking and dnd (when covid doesn't stop that).
Where’d you get your username from?
When I was young we had a fairly old PC game called Mechwarrior 4 that I thought was the coolest, specifically the Uziel mech in that game. Sticking q in front of U is a fairly natural thing, and now here we are.
Favourite CAP:
Plasmanta is just super cool from both a design standpoint and playstyle standpoint. Its got a super unique mix of resists and immunities thanks to its typing/ability, and I don't think that "mixed body press wallbreaker" is a thing in like any other format besides that weird Kommo-o set.
Favourite CAP OM/OldGen:
I entered CAP during SM, and it really has a place in my heart for that, so much flexibility in terms of playstyle and building thanks to Z-moves rewarding creativity so much. That said, I've been enjoying ORAS more and more now that I'm figuring it out a bit.
Underrated mons in the current CAP meta?
I've been pushing Colossoil for a bit, and like, honestly I could see it moving up to B+. The mon offers so much role compression in one slot its actually insane, being a soft Pult Check, Cleaner (spin speed boost OP), reliably Toxic'ing Tomohawk, Knocking off everything, and just being a general special tank that can check Zapdos and Heatran.
Rotom-Wash is another mon I've been running a fair bit as of late, cause it compresses a ton of stuff into one slot, eg beating up Heatran and Libra, soft checking Chomp (4 hits and a good roll kills you after a SD), pivoting forever, and it can even beat up Cawm super well. Finally, CM Psyshock/Aura Latios is a super fun set that provides just as much defensive utility as it ever has, can randomly sweep stuff it shouldn't be able to, and also beats up Chromera hard as hell.
Favorite Chromera set?
Chromera @ Leftovers
Ability: Color Change
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Scald
- Taunt
- Recover
Taunt is something I've been appreciating more and more with Chromera, cause so many people just toss on a Toxic user and consider it countered. Boomburst + Scald is also insane coverage that wears down Heatran/Libra very quick, with Boomburst being able to do dumb stuff like nearly 2HKO Krilowatt. Offensive EVs are the crux of the set by letting you actually do damage up front rather than pretending you're a defensive mon.
Thoughts on the current Voodoom buffs?
25 SpA isn't super elegant but it gets the job done. I would have preferred to have gone down the route of Technician cause a strong Vacuum Wave really is the most unique element of this mon, but c'est la vie. This mon is probably fine with just the SpA.
How'd you got started in CAP/What drew you in?
I joined after seeing people claim that Doom Desire was bad on Libra, and being a SMNU player at the time (the meta was literally just Slowking using FS), I really had to jump in and try to correct that. I sorta managed to fail to do so, but here we are. I stayed after getting drafted in CAP PL, and enjoying the meta a fair bit.
What’s your favourite playstyle to use in CAP and why?
I am forever a bulky offense player as I love being able to play defensively for half the match before making aggressive plays once I feel I can. Bulky Offense is great for that overall, and hence I spam it super hard.
Thoughts on the current CAP metagame?
Honestly we're in a fairly good spot balancewise. There's a few potential issues eg Dragapult being very annoying to switch into, but I think with some good adaptations (Spdef Clef is still very good), we'll be in a good state. The general sorta offensive bent of the meta is also nice, because like, DLC1 CAP was a nightmare with Pex on every team, and earlier with TeleClef being everywhere was not great. I also feel like there's a ton of exploration to be done w.r.t. some of our lesser used CAPs, eg Cyclohm has mad potential with 3A sets, and TNM's Lotl set is a demon.
What are your favorite memories from older team tours? What about more recent ones?
The Smokos from CAPTT V were honestly a great team to be on, and I really loved being able to explore and build a new meta while also competing in a meta where half the folks where doing the same thing lol. As for more recent ones just being able to spam "Double Spookies" and piss off SHSP was great fun.
With PSPL IX, CAPPL VII, Summer Seasonal, and CAP 30 all coming up, what's got you excited about mons right now? What are you most eager to participate in?
I'm always going to favor being in Team Tours over solo ones just cause of the team environment being a blast to be in. Constantly testing and perfecting teams will always be one of the more fun things to do on site, as is trying to craft the perfect matchup for your BO3 slot. That said, I'm mainly occupied with NUPL currently (go mushies).
How has being staff in the room differed from being forum staff?
The expectation of sorta a "leader" of discussion in the room is one difference. When I'm roomstaff I sorta feel like I need to both guide and participate heavily in most room discussions, whereas eg being a forum staff I feel like a lot more of my job is sorta just ensuring that the policy and policing of the forum goes fine.
What is a pet peeve you have in the CAP Meta or room?
Honestly, people really need to look at recent OU trends more often. To go back to an earlier point, there's a reason OU has been using spdef heavy clef more as of late, and we share that reason. Also people have a bad habit of trying to ensure that you can hard counter a threat no matter what, rather than having multiple avenues to check it. A day or so ago I saw a quote where Zapdos didn't check Cawmodore because of a crit would be one example. Basically build your team with multiple checks to every threat so you aren't a single crit/miss away from a loss. (Eg Zapdos + Pult means you can check Cawm with 2 mons if rocks aren't up).
Share a particular team you are proud of?
https://pokepast.es/0e1f4c88173b0ee4
This is a fairly recent team I built that I used heavily in R1 and R2 of CAP 29 Playtest. Its a fairly basic Pult spikestack balance that aims to ensure that you have 2 checks for literally every threat in the meta (barring rain rip). Between spdef heatran, spdef clef, and colo you aren't losing to Pult basically ever (well, potentially CB if they use FS support perfectly), Spikestack means you can end a game fairly quick if needed, CM clef gives you a great way to apply pressure early on, and Torn + Pult + Argh means you generally aren't losing to Cawm. That said, Hawlucha is absolutely a problem, so er, don't ever let Clef take damage in that matchup, or ensure it isn't last mon.
Can you give some advice for new CAPers starting off in the metagame?
Honestly, well, first thing is that you don't need many, or even any, CAPs on a team to succeed in the meta. We're in a state where a ton of the best mons are regular mons, which I love. Also, in terms of improving, really the best way is to grind room tours, then forum tours, and if you get on a team tour (eg CAP PL or Snake), that's really where the most improvement is gonna happen by grinding test games. Barring that, if you can find an established player who you can spam challenge you're gonna learn a ton. Really the most improvement comes from losing often to a player better than you, and then understanding exactly where the issues are, which is always gonna be the difficult part.